Sharp, native tools for building in Unreal Engine.
Focused, native tools for your Unreal workflow. Build with AI, recreate real places, draw road networks, author cards and decks, and keep player saves working across releases.
ROAD AUTHORING / VERSION 1.2.0
Ultimate Road Tool
Your city starts here.
Draw connected roads inside Unreal. Shape widths and sidewalks, configure lanes and crossings, and add surface wear. Five surface styles and an experimental geographic city with 5,850 editable roads.
UE 5.8 · Windows · Coming soon to Fab. Version 1.2.0 submitted for review.
Save Compatibility Lab
Protect the progress your players earned.
Run historical saves through your current loader. Compare typed state against approved baselines, inspect missing inventory and changed fields, and catch regressions in the editor or CI.
Coming soon to Fab. Explore the documentation while the release is being prepared.
A native Model Context Protocol server that lives inside the Unreal Editor, so any MCP-compatible AI agent can design, build, and verify your game from a prompt. No sidecar, 95 typed tools, safe by default.
Explore ConduitTurn any place on Earth into a to-scale Unreal level. GeoScape fetches OpenStreetMap buildings & roads and global elevation for a lat/long, then builds a real Landscape with Nanite buildings and roads, ready for World Partition. No QGIS, no manual GeoJSON.
Explore GeoScapeUltimate Deck Building Toolkit
Author card assets, build named decks and inspect a seeded reference encounter. A native Slate workshop, local deck saves and explicit combat tracing, with complete integration guides.
Coming soon to Fab. Explore the documentation while the release is being prepared.
More tools in the works
Focused utilities for Unreal Engine developers, built with the same care as Conduit. Announced here as they land.
How these tools are built.
A small set of principles behind everything here.
Native
Runs inside the editor, no sidecars or bridge processes to babysit. Fewer moving parts, fewer surprises.
Focused
Each tool solves one real problem properly, instead of one tool trying to do everything.
Developer-first
Safe defaults, predictable behavior, and respect for your project, your undo history, and your time.
Honest
Clear about what each tool is and isn't, what's verified, and what's still on the roadmap.
Start with Conduit.
Build games in Unreal Engine by prompting an agent. Native, typed, and safe by default.
Visit conduit.unrealtools.com