Native tooling for Unreal Engine developers

Sharp, native tools for building in Unreal Engine.

Unreal Tools makes focused, developer-first tooling for Unreal Engine, each tool does one job and does it well, runs natively in the editor, and respects your workflow. Starting with Conduit and GeoScape.

Explore Conduit What we're building
// the toolbox
2 available · more in the works
Conduit
in-engine MCP server

A native Model Context Protocol server that lives inside the Unreal Editor, so any MCP-compatible AI agent can design, build, and verify your game from a prompt. No sidecar, 83 typed tools, safe by default.

Explore Conduit
UE 5.7 / 5.8 83 typed tools 4 agentic skills native, no sidecar safe by default
GeoScape
real-world city builder

Turn any place on Earth into a to-scale Unreal level. GeoScape fetches OpenStreetMap buildings & roads and global elevation for a lat/long, then builds a real Landscape with Nanite buildings and roads, ready for World Partition. No QGIS, no manual GeoJSON.

Explore GeoScape
UE 5.8 any location on Earth terrain · buildings · roads Nanite World Partition ready
Coming soon

More tools in the works

Focused utilities for Unreal Engine developers, built with the same care as Conduit. Announced here as they land.

// your next favorite tool
// the approach

How these tools are built.

A small set of principles behind everything here.

01

Native

Runs inside the editor, no sidecars or bridge processes to babysit. Fewer moving parts, fewer surprises.

02

Focused

Each tool solves one real problem properly, instead of one tool trying to do everything.

03

Developer-first

Safe defaults, predictable behavior, and respect for your project, your undo history, and your time.

04

Honest

Clear about what each tool is and isn't, what's verified, and what's still on the roadmap.

Start with Conduit.

Build games in Unreal Engine by prompting an agent. Native, typed, and safe by default.

Visit conduit.unrealtools.com