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Build your next advantage.

The complete guide to Ultimate Deck Building Toolkit: author cards, assemble decks and connect the workflow to your Unreal game.

Version 0.3.0Unreal Engine 5.8Windows x64C++ + Blueprint APIs

A card-authoring workbench, a player-facing deck workshop and a seeded reference encounter. Learn each part independently, then connect the parts your game needs.

Coming soon to Fab. Explore the documentation while the release is being prepared.

Unreal Engine deck workshop showing named decks, collection cards and an energy curve
Actual Unreal Engine capture. The workshop uses native Slate widgets.

Choose your workflow

What you get

Full C++ plugin source, eight public UObject classes, one public Slate widget, card/deck asset types, seven reference effect types, 20 original example cards, deck validation, draw probability, named-deck persistence and optional live tracing. A separate C++ example project demonstrates the workshop and encounter.

Know the integration boundary

The combat session is a local one-player, one-enemy reference implementation. Supply your own production combat, collection ownership, progression, artwork and audio. Automatic GAS hooks, multiplayer, arbitrary card-rule graphs, card-instance upgrades, cloud synchronization and cross-engine replay are outside version 0.3.0.

Documentation map

Follow Getting started for installation and the example, Reference combat for Blueprint/runtime flow, Deck rules for validation, and Live tracing for host-game diagnostics. The troubleshooting guide covers common integration problems.

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Independent tools for Unreal Engine. Not affiliated with or endorsed by Epic Games.
Documentation for version 0.3.0 · Updated September 10, 2026